|
|
|
|
trueSpace 6.6 ¼¼ºÎ ±â¼ú »ç¾ç
|
|
¸ðµ¨¸µ
(Modeling)

|
• New in 6.6!
Over 24 general enhancements, including improvements to Selections,
Arrays, preference saving, SE object tree highlights, and more
• New in 6.5!
Geometry paint
• New in 6.5!
Global and interactive replace
• New in 6.6!
Use metaballs as the source for the Global and interactive replace
(combining into a single interactive metaball object, if desired)
• Full color coded Layers support
|
|
|
• NURBS Trim Curve extrusion, Capping
and Curve projection
• Projected Trim curves
• New in 6.5!
Improved Chamfers and Fillets
• Radial, Grid, and Spline array tools
• Curve along Radial and Spline array
tools
• Curve from the edge
• Bend, Taper, and Skew deform tools
• Shelling and Mirrored Modeling
• New in 6.6!
Mirror Modeler improved with SDS, and Weld now recognizes all SDS
levels
• Full NURBS with Sweeps, Rails, Lofts,
Skinning, and Cross-sections
• NURBS stitching, blending & cutting
with trimming curves
• New in 6.5!
Selective Subdivision Surfaces
• New in 6.6!
No limits on the Lathe tools Angle and radius
• Drawing on 3D objects
• Metaballs and Metamuscles
• PlastiForm
• Accurate collision detection
• Organic deformation
• Boolean operations
• Polygonal and spline based drawing
• Polygon editing and advanced sweeps
• Vertex weld and erase
• 3D primitives with Magic Ring control
• TrueType text
• Postscript import
• Advanced texture placement
• Real world dimensions
• New in 6.5!
Real World Units
• NURBS iso-curve to curve conversion
• NURBS Primitive creation with new
Torus and Saddle primitives
• Snapping
• New in 6.5!
Surface Healing
• New in 6.6!
Over 120 fixes, including to the Mirror Modeler, editing skeletons,
the shell tool, SDS, memory management for rendering, and more
|
|
|
|
¾Ö´Ï¸ÞÀ̼Ç
(Animation)

|
• New in 6.5!
Non Linear Animation (NLA) through use of Clips
• New in 6.6!
Clips that handle deformations
• KeyFrame Editor
• New in 6.5!
Advanced Motion effects
• Scene Editor with soundtracks and
layer paint New in 6.5! AVI export
• Sounds attached to objects for dynamic
rendering of the audio track of a scene with Doppler shift and attenuation
|
|
|
• New in 6.6!
Improved sound quality
• New in 6.6!
Option for Normalized Audio
• Facial Animator 1.2
• Animatable parameters for array tools
and taper, bend, and skew tools
• Real time radiosity walkthrough
• Bones with deformable skin and muscles
• New in 6.6!
Mirror and edit skeletons and attached meshes
• New in 6.6!
Animated hierarchical objects faster by up to 300 times for realtime
preview of animated scenes which include static objects with a deep
hierarchy!
• Function Curves
• Scripting
• More accurate Physics
• New in 6.5!
Local Physical environments
• New in 6.5!
More accurate Collision
• New in 6.5!
Adhesion and breakable objects
• New in 6.6!
Further advances to Physical Simulation, eg object interacts with
other objects as it scales
• Wood and cloth materials physics materials
• New in 6.6!
Built-in particles system creates geometry and reacts to other objects,
and works under Physics and Physical environments
• Vertex animation on polyhedra, NURBS
and subdivision surfaces
• Advanced material animation
• Spline-based paths
• Hierarchical animation
• Animation preview
• Animatable deformations, metaballs,
materials, lights, cameras, etc
• Animated textures (AVI)
• Curve to Animation Path conversion
|
|
|
|
·»´õ¸µ
& ¼ÆäÀ̽Ì(Rendering & Surfacing)

|
• LightWorks 6.6 rendering engine
• Unwrapper with Slice
• Advanced UV Editor
• New in 6.6!
Breaking and welding of vertices in a UV map, enhances the use of
unified maps of all the textures used on an object
• UV Paint
• Texture Baking
|
|
|
• Light emitting objects
• Textured Area Lights
• Real time UV mapping controls
• Hybrid radiosity, ray tracing, Phong
shading
• Image-based lighting
• Non-linear tone mapping editor
• Post process editor
• Advanced shaders (color, reflectance,
transparency, displacement, background, foreground, post processing)
• Volumetric, Anisotropic reflectance
• Curvature visualization shaders
• Layered materials
• Shader Libraries
• Advanced IIR material editor
• 3D paint
• Area rendering
• Shadows, fog, motion blur, depth of
field
• Lens flares
• Adaptive anti-aliasing, oversampling
• 8,000 x 8,000 pixel resolution
• Alpha-channel for transparency
• Area, projector, sky, spot, local,
and infinite lights
• Physically accurate, goniometric lights
• Unlimited cameras
• Multi processor support
• Material editor with IIR support
|
|
|
|
3D
ÀÎÅÍÆäÀ̽º
(3D
Interface)

|
• New in 6.6!
Preview scenes and objects natively in Windows Explorer -
just like thumbnail previews of JPGs, but for .scn and .cob files
• New in 6.5!
Improved Object Placement.
• Object properties toolbar with notebook
info
• New in 6.5!
Per-object Notebook Display
• Per object setting of real time display
draw mode
|
|
|
• New in 6.5!
Mixed mode object display
• Primitive creation in side and front
views
• Wire draw modes for objects and lights
• Real time, perspective, direct manipulation
via 3D controls
• Fully customizable toolbars and work
configuration libraries
• New in 6.6!
Icon Helper, better Hot key assignment
• New in 6.6!
Icon Helper, text search for tools is now available
• Advanced selection tools
• Draw Panel and Tri- Panel for 2D drawing
• Integrated visual asset libraries
• Image Browser
• Context Editing
• Traditional 4-view
• Primitive placement options
• Light creation methods
• Copy in all views, including front
and side
• Deformation tools
• Boolean tools
• Copy and Boolean UI
• New in 6.5!
Face accurate Object Picking
• New in 6.5!
Improved Library Browsing
• New in 6.6!
Decimal symbol now displays according to the local Windows settings
(based on country)
|
|
|
|
ÀÎÅͳÝ
Áö¿ø
(Internet
Support)
|
• VRML 2.0 worlds export
• Level of detail
• Polygon reduction
|
|
|
|
Çϵå¿þ¾î
°¡¼Ó
(H/W
Acceleration)
|
• Third generation D3D/OpenGL-based
rendering engine
• Hardware T&L acceleration for
radiosity walkthrough
• Intel Pentium3, Pentium4, and AMD
3DNOW! CPU optimization
|
|
|
|
Conversion
Pack
(¼±Åûç¾ç)
|
• New in 6.5!
DWG Support
• New in 6.6!
DWG Support now with improved 2D imports
• New in 6.6! Improved X Format, with
skinning and animation improvements, and animations attached to
files
|
|
|
• Improved IGES, SAT, and STL format
compatibility
• New in 6.5!
Much improved Viewpoint format
• New in 6.6!
For Viewpoint format, normals are exported so faceted materials
can be displayed
• ShockWave3D format
|
|
|
|
3D
Import
|
• New in
6.5! Improved X format and DXF format (full layer support)
compatibility
• SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF,
3DS, ASC, PRJ, LWO, OBJ, LWB, IOB, GEO
|
|
|
|
3D
Export
|
• New in 6.5!
Improved X format and DXF format (full layer support) compatibility
• SCN, COB, CAN, WRL 1.0 & 2.0,
DXF, ASC, 3DS, X, iSpace format
|
|
|
|
2D
Import
|
• BMP, TGA, AVI, FLC, JPG, DIB,
AI, PS, EPS, PNG, DDS
|
|
|
|
2D
Export
|
• BMP, TGA, AVI, JPG, TIFF, PNG
|
|
|
|
½Ã½ºÅÛ
¿ä±¸ »ç¾ç
|
• Windows 95, 98, ME, NT 4, 2000, or
XP
• AMD Athlon or Pentium 120 (Pentium4
or AMD K7 recommended)
• 64 MB RAM (128MB or more recommended)
• 50 MB free hard disk space
• 3D video card with at least 16MB of
video memory and D3D or OGL drivers
|
|
|
|
Back to Top
|
|