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MATFOR

 

 

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Lahey Software

 

 

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GINO Graphics

 

 

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Visual Cloning

 

 

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Visilog

 

 

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COBRA

 

 

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3D-Doctor

 

 

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R2V

 

 

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Vflo¢â

 

 

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EarthView

 

 

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À§¼º¿µ»ó

 

 

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EVS / MVS

 

 

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PG-STEAMER

 

 

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Global Mapper

 

 

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Golden Software

 

 

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Forecast Pro

 

 

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RATS

 

 

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CATS

 

 

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PDF-Pro

 

 

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Caligari Software

 

trueSpace

gameSpace

iSpace

trueSpace 6

 

 

 

  trueSpace 6.6 ¼¼ºÎ ±â¼ú »ç¾ç

¸ðµ¨¸µ

(Modeling)

 

 

New in 6.6! Over 24 general enhancements, including improvements to Selections, Arrays, preference saving, SE object tree highlights, and more

New in 6.5! Geometry paint

New in 6.5! Global and interactive replace

New in 6.6! Use metaballs as the source for the Global and interactive replace (combining into a single interactive metaball object, if desired)

• Full color coded Layers support

 

• NURBS Trim Curve extrusion, Capping and Curve projection

• Projected Trim curves

New in 6.5! Improved Chamfers and Fillets

• Radial, Grid, and Spline array tools

• Curve along Radial and Spline array tools

• Curve from the edge

• Bend, Taper, and Skew deform tools

• Shelling and Mirrored Modeling

New in 6.6! Mirror Modeler improved with SDS, and Weld now recognizes all SDS levels

• Full NURBS with Sweeps, Rails, Lofts, Skinning, and Cross-sections

• NURBS stitching, blending & cutting with trimming curves

New in 6.5! Selective Subdivision Surfaces

New in 6.6! No limits on the Lathe tools Angle and radius

• Drawing on 3D objects

• Metaballs and Metamuscles

• PlastiForm

• Accurate collision detection

• Organic deformation

• Boolean operations

• Polygonal and spline based drawing

• Polygon editing and advanced sweeps

• Vertex weld and erase

• 3D primitives with Magic Ring control

• TrueType text

• Postscript import

• Advanced texture placement

• Real world dimensions

New in 6.5! Real World Units

• NURBS iso-curve to curve conversion

• NURBS Primitive creation with new Torus and Saddle primitives

• Snapping

New in 6.5! Surface Healing

New in 6.6! Over 120 fixes, including to the Mirror Modeler, editing skeletons, the shell tool, SDS, memory management for rendering, and more

 

¾Ö´Ï¸ÞÀ̼Ç

(Animation)

 

 

 

New in 6.5! Non Linear Animation (NLA) through use of Clips

New in 6.6!  Clips that handle deformations

• KeyFrame Editor

New in 6.5! Advanced Motion effects

• Scene Editor with soundtracks and layer paint New in 6.5! AVI export

• Sounds attached to objects for dynamic rendering of the audio track of a scene with Doppler shift and attenuation

 

New in 6.6! Improved sound quality

New in 6.6! Option for Normalized Audio

• Facial Animator 1.2

• Animatable parameters for array tools and taper, bend, and skew tools

• Real time radiosity walkthrough

• Bones with deformable skin and muscles

New in 6.6! Mirror and edit skeletons and attached meshes

New in 6.6! Animated hierarchical objects faster by up to 300 times for realtime preview of animated scenes which include static objects with a deep hierarchy!

• Function Curves

• Scripting

• More accurate Physics

New in 6.5! Local Physical environments

New in 6.5! More accurate Collision

New in 6.5! Adhesion and breakable objects

New in 6.6! Further advances to Physical Simulation, eg object interacts with other objects as it scales

• Wood and cloth materials physics materials

New in 6.6! Built-in particles system creates geometry and reacts to other objects, and works under Physics and Physical environments

• Vertex animation on polyhedra, NURBS and subdivision surfaces

• Advanced material animation

• Spline-based paths

• Hierarchical animation

• Animation preview

• Animatable deformations, metaballs, materials, lights, cameras, etc

• Animated textures (AVI)

• Curve to Animation Path conversion

 

·»´õ¸µ & ¼­ÆäÀ̽Ì(Rendering & Surfacing)

 

 

• LightWorks 6.6 rendering engine

• Unwrapper with Slice

• Advanced UV Editor

New in 6.6! Breaking and welding of vertices in a UV map, enhances the use of unified maps of all the textures used on an object

• UV Paint

• Texture Baking

 

• Light emitting objects

• Textured Area Lights

• Real time UV mapping controls  

• Hybrid radiosity, ray tracing, Phong shading  

• Image-based lighting  

• Non-linear tone mapping editor  

• Post process editor  

• Advanced shaders (color, reflectance, transparency, displacement, background, foreground, post processing)  

• Volumetric, Anisotropic reflectance

• Curvature visualization shaders  

• Layered materials  

• Shader Libraries  

• Advanced IIR material editor  

• 3D paint  

• Area rendering  

• Shadows, fog, motion blur, depth of field  

• Lens flares  

• Adaptive anti-aliasing, oversampling  

• 8,000 x 8,000 pixel resolution  

• Alpha-channel for trans­parency  

• Area, projector, sky, spot, local, and infinite lights  

• Physically accurate, goniometric lights  

• Unlimited cameras  

• Multi processor support  

• Material editor with IIR support

 

3D ÀÎÅÍÆäÀ̽º

(3D Interface)

 

 

New in 6.6!  Preview scenes and objects natively in Windows Explorer - just like thumbnail previews of JPGs, but for .scn and .cob files

New in 6.5! Improved Object Placement.

• Object properties toolbar with notebook info

New in 6.5! Per-object Notebook Display

• Per object setting of real time display draw mode

 

New in 6.5! Mixed mode object display

• Primitive creation in side and front views

• Wire draw modes for objects and lights

• Real time, perspective, direct manipulation via 3D controls

• Fully customizable toolbars and work configuration libraries

New in 6.6! Icon Helper, better Hot key assignment

New in 6.6! Icon Helper, text search for tools is now available

• Advanced selection tools

• Draw Panel and Tri- Panel for 2D drawing

• Integrated visual asset libraries

• Image Browser

• Context Editing

• Traditional 4-view

• Primitive placement options

• Light creation methods

• Copy in all views, including front and side

• Deformation tools

• Boolean tools

• Copy and Boolean UI

New in 6.5! Face accurate Object Picking

New in 6.5! Improved Library Browsing

New in 6.6! Decimal symbol now displays according to the local Windows settings (based on country)

 

ÀÎÅÍ³Ý Áö¿ø

(Internet Support)

 

 

 

•  VRML 2.0 worlds export  

•  Level of detail

•  Polygon reduction  

 

Çϵå¿þ¾î °¡¼Ó

(H/W Acceleration)

 

• Third generation D3D/OpenGL-based rendering engine  

• Hardware T&L acceleration for radiosity walkthrough  

• Intel Pentium3, Pentium4, and AMD 3DNOW! CPU optimization

 

Conversion Pack

(¼±Åûç¾ç)

 

 

 

 

New in 6.5! DWG Support

New in 6.6! DWG Support now with improved 2D imports

• New in 6.6! Improved X Format, with skinning and animation improvements, and animations attached to files

 

• Improved IGES, SAT, and STL format compatibility

New in 6.5! Much improved Viewpoint format

New in 6.6! For Viewpoint format, normals are exported so faceted materials can be displayed

• ShockWave3D format

 

3D Import

 

 

 

 

 New in 6.5! Improved X format and DXF format (full layer support) compatibility

• SCN, COB, SOB, WRL 1.0, GZ, WRZ, DXF, 3DS, ASC, PRJ, LWO, OBJ, LWB, IOB, GEO

 

3D Export

 

 

 

New in 6.5! Improved X format and DXF format (full layer support) compatibility

• SCN, COB, CAN, WRL 1.0 & 2.0, DXF, ASC, 3DS, X, iSpace format

 

2D Import

•  BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS, PNG, DDS

 

2D Export

• BMP, TGA, AVI, JPG, TIFF, PNG

 

½Ã½ºÅÛ ¿ä±¸ »ç¾ç

 

 

 

 

 

 

 

• Windows 95, 98, ME, NT 4, 2000, or XP   

• AMD Athlon or Pentium 120 (Pentium4 or AMD K7 recommended)   

• 64 MB RAM (128MB or more recommended)  

• 50 MB free hard disk space  

• 3D video card with at least 16MB of video memory and D3D or OGL drivers  

 

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