연구의 선진화와 생산성 향상에
필요한 최적의 소프트웨어와 컨설팅을
공급하도록 노력하겠습니다.

 

[버전별 주요 기능 업데이트 내역]

 


시스템 요구 사항

OS: MS Windows 2000 / XP / Vista

최소 H/W 사양: 2GHZ Pentium4 또는 AMD Athlon 1GB RAM,

   3D 그래픽 카드(예, nVidia Geoforce 6600 256MB)

 

버전별 주요 기능 업그레이드 내역

◈ Version 1.0
Generation of various types of terrain :
  • - Geospecific terrain: based on satellite data and aerial images
  • - Geotypic terrain: based on landcover data
  • - Generic terrain: height and slope dependant texturing
  • - combination of these terrain types
Features of geotypic terrain generation:
  • - replacement of terrain classes with typical photorealistic textures
  • - structure preserving blending between terrain classes
  • - heterogeneous tiling in every terrain class
  • - object placement matching underlying texture
Definition of regions with various levels of detail:
  • - definition of high detail insets possible
  • - per terrain tile various attributes can be assigned
  • - LOD count with switch-distances, mesh resolution, texture resolution
  • - Geotypic object placement
Comprehensive vector editing:
  • - Import, create and edit points, lines, areas and bezier lines
  • - extensive transformation tools
  • - assign generation attributes using libraries
Ease of use:
  • - standardised, configurable user interface
  • - fast access to libraries
  • - immediate visualisation of all data
Data management
  • - management of re-usable data in libraries
  • - texture, geometry and vector attributes
  • - definition of data sets e.g. for various seasons or regions
  • - definition of groups with several elements
  • - definition of landcover features
  • - texture, alpha mask and object placement
  • - generation attributes for vector data
  • - object placement, RenderToTexture and geometry inserts
Object placement
  • - various geometry integration: copy, instance, extern reference
  • - rotation, scale and object closeness with variance
  • - collision testing
Geometry integration:
  • - cut objects, lines or areas into the terrain mes
  • - height adaption
  • - specific height, dependant on relief, average height, river behaviour (continuous decline)
  • - border for smooth transition to environment
  • - cut isle contour
Comprehensive optimization:
  • - tiling and LOD switching of database
  • - novel polygon saving edge algorithm
  • - optimized scenegraph
  • - geometry simplification using TIN-algorithm
  • - texture sharing between objects
  • - compressed texture support
  • - definition of different texture and mesh resolutions for tiles
  • - size dependant LOD switching of objects
  • - paging supported
Verification of databases in internal 3D viewer:
  • - high peformance visualisation
  • - tree view of scenegraph
  • - adjustment of render parameters: camera clipping, fog, lighting
  • - various cameras for individual navigation
  • - statistics
◈ Version 1.1
Modifier to attribute vectors:
  • - Modifier "Extrude Outlines" for block forests and automativ building generation
  • - Modifier "Connector" e.g. for power lines
  • - Modifier "insert" for cutting objects and regions into the ground mesh. Inserts with islands are supported, too.
  • - Modifier "Lights" for defining light points
  • - Modifier "Object Placer" places objects with variable geometry assignment, size and rotation
  • - Modifier "RenderToTexture" for painting vector data into the terrrain's texture. Seamless transition by blending border region
  • - Modifiers "Outline" and "Border" generate contours from vector data (for RenderToTexture and Insert modifiers)
  • - Modifier "Eraser" deletes objects with lower priority
height editing:
  • - create und edit elevation data in 2D and 3D
  • - brush for 2D or 3D with adjustable size and misc. functionalities (height up/down, smooth height etc.)
◈ Version 1.2
UNDO/REDO:
  • - undo and redo all user changes
  • - adjust number of undo steps
General
  • - tapering of rivers
  • - insert objects can be rendered to texture in low-res LODs
  • - Modifier Building: buildings are generated automatically from outlines with textures on side
  • - object placement for contours with side distance
Vector editing
  • - ESRI-Shape export of vector data
  • - assign imported vector attributes e.g. taken from shapefile attributes
  • - Hide/unhide selected vectors
  • - Tool "merge points": merges points dependant on distance or angle
  • - Tool "refine vector": generates new points in certain distance
  • - Tool "connect lines": combines lines with same endpoints and attributes
◈ Version 1.3
WYSIWYG-Editing:
  • - generate and edit points, lines and areas in 3D
  • - immediate feedback showing models, line and area objects
  • - work synchronously in 2D and 3D, change view whenever wanted
  • - edit vector attributes with immediate visual feedback
General
  • - about 40 target projections (Geographic, UTM, Geocentric, ..)
  • - assign local attributes to a vectors
  • - fast switching of local settings
  • - switch visualization type of height data
Improved performance
  • - Visualization of data (e.g. height)
  • - Visualization of vector data and vector editing
  • - Generation
  • - Editing height data
◈ Version 2.0
▷Roads Module
Profiles
  • - Generation of roads and rivers from profiles
  • - Road markings
Crossings
  • - Fully automated generation of crossings
  • - Arbitrary number of roads and alignment
  • - Transition between various tracks
Multitexturing
  • - Draw multitexture layers with simple brush
  • - Automatic object placement fitting the underlying texture
  • - Support for GLSL and CG-Shaders
  • - Automated calculation of layers dependent on height and slope of terrain
Buildings
  • - Various levels
  • - Miscellaneous roof types (flat, hip)
Modifier
  • - Modifier geometry to build plane objects
  • - Modifier mapping to define tilling of the texture
  • - Modifier layer for setting planar objects upon terrain
Other features
  • - Simultaneous views for 2D and 3D
  • - Support for multiple monitors
  • - Construction of airports and runways from vector data
  • - Cutting in external databases as high-resolution insets
  • - enhanced paging support for individual LODs and object groups
◈ Version 2.1
▷ Module Airport
Import
  • - free database of over 20000 airports from all over the world
  • - runways with with different types of markings and lighning
  • - taxiways with lightning
  • - apron
Editing
  • - can edit and create runways
  • - convet in editable vector data with modifier
Generation
  • - Approach lighting(ALSF_I, ALSF_II, CALVERT, CALVERT_ILS, SSALR, SSALF, SALS, MALSR, MALSF, MALS, ODALS, RAIL)
  • - Edge lights(LIRL, MIRL, HIRL)
  • - Runway light indicator(PAPI, VASI)
  • - Runway marking code(Visual, Non-precision und Precision approach markings)
  • - General(displaced threshold und stopway, runway letter)
Module Roads
  • - generation of looping lines to build roundabout
  • - support of special constellations of crossings
Modifier Stack
  • - vector IDs can have more than one modifier stack
  • - it is now possible to build different outlines or use vector data to build more than one insert, geometry and object
Bridge placer
  • - place bridge models on crossing lines and link to line points
Modifier Light
  • - direction for uni directional lights
  • - blinking sequence for flashing lights
General
  • - new edit mode for 3d models and textures with external programs
  • - new snap to point mode
  • - local project data directory can be defined for simple project exchange
  • - insert contours have influence on elevation data
◈ Version 2.1.1
General
  • - support of OpenSceneGraph 2.6
  • - import vector format Arc/Info (*.E000)
  • - import vector format Keyhole Markup Language (*.kml)
  • - SnapToPoint in 3D
Modul Roads
  • - support inner non-driving lanes
  • - correct stretched mapping of roads
  • - different crossing texture
◈ Version 2.1.2
General
  • - support of Microsoft Windows Vista
  • - auto save
◈ Version 2.1.3
General
  • - Modifier nodename to set name to special nodes or switches
  • - support dds with mipmaps
  • - support openflight trilinear filtering
  • - improved import performance of openflight plugin (20%)
◈ Version 2.2
MultiCore support
  • - improved performance through optimized multi-core support
  • - in terrain generation
  • - in 2D view for data visualization
Module GDB Export
  • - Export in M?K VR-Forces terrain format
  • - Export of terrain and vector data
  • - Export of face and vector attributes
  • - Generation of gdb project (.mtd) and material (.mtl) files
vector tools
  • - support Bezier area
  • - tool split lines/areas
  • - tool line <-> area conversion
  • - tool extend/connect lines
  • - tool revert point order
Modifier
  • - Modifier VecAttributes to define vector attributes (Shape Export)
  • - Modifier SurfaceAttributes to define surface attributes (OpenFlight Export)
  • - Modifier Sign for taxiway und text signs
General
  • - more flexible and convenient tile grid settings
  • - new filters for terrain textures (snow, shadow from relief)
▷ 지원 파일 형식

 

Trian3D Builder 데모 버전을 사용해 보기 원하시는 분은 sales@woorimtech.com으로 문의하시기 바랍니다.

 

 

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