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[버전별 업그레이드 내용]
Release Notes for Trian3D Builder v3.0
==========================================
* NEW MODULE: Autodesk FBX Exporter
* NEW MODULE: Bohemia Interactive VBS2 Exporter
- Simple generation of VBS2 terrains
- definition of surface types und clutter objects
- P3D model import/export
- Roads
* New export terrain formats
- obj, stl, dae
* Grid in Grid
- multiple tile grids supported that can touch or overlap
- various approaches for tile transitions supported
* FACC assignment
- to vector attributes in library
- automatic assignment of imported vecs based on FACC attributes
- extended libraries with FACC assignment and new models
* Airport Module configurable using .xml file
* Geotypic object placement
- New settings for interpolation of object density using geometry size
- Support of Modifier Buildings for geotypic textures
* Support of various local folders in "File - Preferences"
* Improved model footprint recognition with footprint attribute
- more robust for footprints that are touching each other with t-junks?
- also non triangulated footprint geometries supported
* 3D Camera Icon in 2D view
* Modifier Border
- new interpolation between inserts with various settings and smoothing types
* Modifier Insert
- exclude vectors from height interpolation
- optional walls creation
* Modifier Render in Texture
- border is handled according to Modifier Border settings ("Border Post Render" setting removed)
* Modifier HeightType
- new types: lowest point, inner relief
* Removed description field in all libraries
* Number of generation threads now adjustable in preferences
* Merge vector (.vec) data to existing project
- Databases and vector local overrides are also merged
* New vector tools
- populate area: automatically place outlines in an area (e.g. for building extrusion)
- verify vectors: find and fix corrupted vectors (self-intersection etc.)
* New roof types
- gable,shed
* TIN algorithm enhanced to remove acute triangles?
* Progress Bar behaviour fixed
* Optimized memory footprint in terrain generation?
* Optimized memory handling
* various small fixes concerning overall behaviour and stability
Release Notes for Trian3D Builder v2.2.7
* save grid data as seperate file
* fix meta flight
* optimized object LOD switching
* removed multi texturing experimental implementation
* fix multi core
* fix mapping in flt
* fix flt detail layer in viewer
* fix modifier NameNode with Switch enable
* remove metaflight LOD0 loading
* add footprint flag in Geometry feature dialog
* add support of footprint detection for closed objects
Release Notes for Trian3D Builder v2.2.6
* stripifier for tri-strip support
- use Trian3D.ini to activate/deactivate feature
* squish library for dds support, when hardware compression fails
* combine various object placers with one insert modifier
* optimized texture sharing
* optimized states for intelligent update
* fix dead lock in terrain generation
* fix for projection of external objects, LODs and lights
* fix for texture in ive - temp images are now deleted
* fix for height of point insert objects
Release Notes for Trian3D Builder v2.2.5
* add support of TerraVista shape model attribute
* add support of more primitive tpyes in footprint detection
* optimized generation performance with texture in ive
* fix issue with utm and origin
* fix issue with merged objects
* fix issue with object collision
* fix issue with footprint detection
* fix issue with export polygons to OpenFlight
* fix issue in GDB Modul with use tile matrix
* fix issue in Airport Modul importing bezier line, bezier area and old airport style
Release Notes for Trian3D Builder v2.2.4
* update to OpenSceneGraph 2.8.1
- export terrain to Collada
* update to GDAL 1.6
* additional gdal raster data import
- NTIF???
- HFA Erdas Imagine (.img)
- CEOS (Spot for instance)
- JAXA PALSAR Product Reader (Level 1.1/1.5)
- GSat File Format (GFF)
- ELAS DIPEx
- Arc/Info ASCII Grid
- USGS SDTS DEM (*CATD.DDF)
- Military Elevation Data (.dt0, .dt1, .dt2)
- Japanese DEM (.mem)
- Graphics Interchange Format (.gif)
- Envisat Image Product (.n1)
- BSB Nautical Chart Format (.kap)
- X11 Pixmap (.xpm)
- Microsoft Windows Device Independent Bitmap (.bmp)
- Spot DIMAP (metadata.dim)
- AIRSAR Polarimetric
- RadarSat2 XML (product.xml)
- PCI Geomatics Database File
- ILWIS Raster Map (.mpr,.mpl)
- SGI Image Format
- Daylon Leveller Heightfield
- Terragen Heightfield (.ter)
- NASA Planetary Data System
- ERMapper (.ers)
- ERMapper Compressed Wavelets (.ecw)
- JPEG2000 (.jp2, .j2k)
- NOAA Polar Orbiter Level 1b Data Set (AVHRR)
- FIT
- WMO GRIB1/GRIB2 (.grb)
- Raster Matrix Format (*.rsw, .mtw)
- OGC Web Coverage Server
- Idrisi Raster
- Intergraph Raster
- Golden Software Grids
- TerraSAR-X Complex SAR Data Product
- TerraSAR-X Product
- DRDC COASP SAR Processor Raster
- miscellaneous RAW formats
- Swedish Grid RIK (.rik)
- GXF - Grid eXchange File
- ADRG/ARC Digitilized Raster Graphics (.gen/.thf)
- Magellan BLX Topo (.blx, .xlb)
* additional ogr vector data import
- UK .NTF
- Microstation DGN
- VRT - Virtual Datasource
- EPIInfo .REC
- Atlas BNA
- Comma Separated Value (.csv)
- GPX - GPS Exchange Format
- GeoJSON
- GMT
- ESRI Personal GeoDatabase PGeo
- X-Plane/Flighgear aeronautical data
- Arc/Info Binary Coverage
- Geoconcept Export
* update airport database
* optimized vector import
* support airport approach light height angle
* support layer modifer for point objects
* modfier geometry : support double sided geometry
* optimized performance and memory management in 2D view
Release Notes for Trian3D Builder v2.2.3
* NEW MODULE: MetaFlight Exporter
* new output file structure
* fix WYSIWYG editing in several projection systems
* GDB export module
- various small fixes concerning projection and file structure
* add height offset in modifier "Height type"
* add output projection from file
Release Notes for Trian3D Builder v2.2.2
* support KML export of vector data
* new 3D dragger to support better translation, rotation and scale
* Roads module
- colored lanes in rollup
- change transition between various tracks in crossing area
- various fixes and support of different profile and crossing constellations added
* GDB Exporter module?
- add export of object geometry
- export MTF format for M횷's VR-Vantage
* updated first steps document
* roof mapping of Building Modifier appropriate for roof tiles
* textures assigned to tile geometry in master tile (lowest LOD)
* installation for all users on local machine
* automatic object footprint creation with epsilon for ground edges
* new modifier "Collision"
* fixed issue with generation of cutted block forests
* fixed absolute pathes issue in OpenFlight
Release Notes for Trian3D Builder v2.2.1
* support of geo data import without projection info
* import of vector data
- improved import performance
- extended assignment of global attributes (height; 3 axis for rotation and scale; object path; units may be selected)
* extend point vector data
- 3 axis for rotation, scale
- scale can be interpreted as absolute object size
- various fixes and suport of different profile and crossing constellations added
* support of georeferenced jpg data
Release Notes for Trian3D Builder v2.2
* NEW MODULE: GDB Exporter (export terrain and vector data with attributes)
* improved performance through optimized multi-core support
- in 2D view for data visualization
- in terrain generation
* new vector tools and functionalities
- Bezier areas
- split lines/areas
- line <-> area conversion
- extend/connect lines
- revert point order
* more flexible and convenient tile grid settings
* new filters for terrain textures (snow, shadow from relief)
* export vectors to shape files with attributes
* export of OpenFlight face attributes
* auto save moved in preferences dialog
* modifier sign added
Release Notes for Trian3D Builder v2.1.3
* add modifier nodename to set name to special nodes or switches
* support dds with mipmaps
* support openflight trilinear filtering
* Modifier "Height Type": type "relief" support of defined z values
* improved import performance of openflight plugin (20%)
* fixed issue texture generation with slope ramps
* fixed issue save lights in object files
* fixed memory leaks
* fixed issue stack beahvior of texture and object managers
Release Notes for Trian3D Builder v2.1.2
* support of Microsoft Vista
* auto save (use Trian3D.ini)
Release Notes for Trian3D Builder v2.1.1
* support of OpenSceneGraph 2.6
* import vector format Arc/Info (*.E000) and Keyhole Markup Language (*.kml)
* Roads Module:
- support inner non-driving lanes
- fixed crossing texture with different roads
- fixed issue with crossing curves
- fixed stretched mapping of roads
- optimized road generation to generate less temp files
* WYSIWYG
- vector creation in 3D with high accuracy?????
* snap to point in 3D
* optimized memory management when generating with "Textures in .ive"
Release Notes for Trian3D Builder v2.1.0
* new feature ModStacks:
- vector IDs can have more than one modifier stack
- it is now possible to build different outlines or use vector data to build more than one insert, geometry and object
* new feature "Place Bridges"
- place bridge models on crossing lines and link to line points
* NEW MODULE: Airport
- With the Airport Module extensive airports with complex runways can be generated in seconds.
- The user may chose to import and edit an aiport from the continuously updated X-Plane/FlightGear
- open source data or alternatively create his own airport. The airports are generated due to
- international standards with full lighting, markings, taxiways and apron areas. As the airport's
- data is translated into vector representation, every single airport feature can be edited arbitrarily.
- The following airport features are supported:
- Approach lighting
- ALSF_I, ALSF_II, CALVERT, CALVERT_ILS
- SSALR, SSALF, SALS, MALSR, MALSF, MALS, ODALS, RAIL
- EdgeLights
- LIRL, MIRL, HIRL
- RunwayLightIndicator
- PAPI, VASI
- RunwayMarkingCode
- Visual, Non-precision and Precision approach markings
* new attribute in modifier Light
- direction for uni directional lights
- blinking sequence for flashing lights
* Roads Module
- fixed generation of looping lines to build roundabout
- fixed issues with special constellations of crossings
* local project data directory can be defined for simple project exchange
* layer objects now cutting on tile borders
* optimized merge operation for satellite and landcover images
* fixed memory issue if many multitexture alpha maps are built
* new snap to point mode
* new edit mode for 3d models and textures with external programs
* insert contours have influence on elevation data
* parameter "Step Length" for slope ramps was removed. Optimal setting is now calculated
* import 3d format AC3D (*.ac)
Release Notes for Trian3D Builder v2.0.1
* Support cutting extrude object from other insert objects
* Modifier Extrude has new checkboxes
- double sided flag, to build back and front surface
- stretch mapping to map texture to extrude height
* Support AC3D (*.ac) model format
* Fixed issue with obj, that have 2 texture layers, and geometry settings local geometry
* Fixed issue with linear mapping on insert surfaces
* Fixed issue with interpolation of geoimage with alpha
* Fixed issue with center of paged LODs
- Support closed profile streets
- Fixed issue when building crossings with partial collisions
Release Notes for Trian3D Builder v2.0.0
* NEW MODULE: Roads
- Profiles
- Generation of roads and rivers from profiles
- Road markings
- Crossings
- Fully automated generation of crossings
- Arbitrary number of roads and alignment
- Transition between various tracks
* Multitexturing (Geotypic Module)
- Draw multitexture layers with simple brush
- Automatic object placement fitting the underlying texture
- Support for GLSL and CG-Shaders
- Automated calculation of layers dependent on height and slope of terrain
* Buildings
- Various levels
- Miscellaneous roof types (flat, hip)
* Modifier
- Modifier geometry to build plane objects
- Modifier mapping to define tilling of the texture
- Modifier layer for setting planar objects upon terrain
* Other features
- Simultaneous views for 2D and 3D
- Support for multiple monitors
- Construction of airports and runways from vector data
- Cutting in external databases as high-resolution insets
- enhanced paging support for individual LODs and object groups
Release Notes for Trian3D Builder v1.3
* WYSIWYG-Editing:
- generate and edit points, lines and areas in 3D
- immediate feedback showing models, line and area objects
- work synchronously in 2D and 3D, change view whenever wanted
- edit vector attributes with immediate visual feedback
* General
- about 40 target projections (Geographic, UTM, Geocentric, ..)
- assign local attributes to a vectors
- fast switching of local settings
- switch visualization type of height data
* Improved performance
- Visualization of data (e.g. height)
- Visualization of vector data and vector editing
- Generation
- Editing height data
?
Release Notes for Trian3D Builder v1.2
* UNDO/REDO:
- undo and redo all user changes
- adjust number of undo steps
- tapering of rivers
- insert objects can be rendered to texture in low-res LODs
- Modifier Building: buildings are generated automatically from outlines with textures on side
- object placement for contours with side distance
* Vector editing
- ESRI-Shape export of vector data
- assign imported vector attributes e.g. taken from shapefile attributes
- Hide/unhide selected vectors
- Tool "merge points": merges points dependant on distance or angle
- Tool "refine vector": generates new points in certain distance
- Tool "connect lines": combines lines with same endpoints and attributes
Release Notes for Trian3D Builder v1.1
* Modifier for vector attributes:
- Modifier "Extrude Outlines" for block forests and automativ building generation
- Modifier "Connector" e.g. for power lines
- Modifier "insert" for cutting objects and regions into the ground mesh. Inserts with islands are supported, too.
- Modifier "Lights" for defining light points
- Modifier "Object Placer" places objects with variable geometry assignment, size and rotation
- Modifier "RenderToTexture" for painting vector data into the terrrain's texture. Seamless transition by blending border region
- Modifiers "Outline" and "Border" generate contours from vector data (for RenderToTexture and Insert modifiers)
- Modifier "Eraser" deletes objects with lower priority
* height editing:
- create und edit elevation data in 2D and 3D
- brush for 2D or 3D with adjustable size and misc. functionalities (height up/down, smooth height etc.)
Release Notes for Trian3D Builder v1.0
* Generation of various types of terrain :
- Geospecific terrain: based on satellite data and aerial images
- Geotypic terrain: based on landcover data
- Generic terrain: height and slope dependant texturing
- combination of these terrain types
* Features of geotypic terrain generation:
- replacement of terrain classes with typical photorealistic textures
- structure preserving blending between terrain classes
- heterogeneous tiling in every terrain class
- object placement matching underlying texture
* Definition of regions with various levels of detail:
- definition of high detail insets possible
- per terrain tile various attributes can be assigned
- LOD count with switch-distances, mesh resolution, texture resolution
- Geotypic object placement
* Comprehensive vector editing:
- Import, create and edit points, lines, areas and bezier lines
- extensive transformation tools
- assign generation attributes using libraries
* Ease of use:
- standardised, configurable user interface
- fast access to libraries
- immediate visualisation of all data
* Data management
- management of re-usable data in libraries
- texture, geometry and vector attributes
- definition of data sets e.g. for various seasons or regions
- definition of groups with several elements
- definition of landcover features
- texture, alpha mask and object placement
- generation attributes for vector data
- object placement, RenderToTexture and geometry inserts
* Object placement
- various geometry integration: copy, instance, extern reference
- rotation, scale and object closeness with variance
- collision testing
* Geometry integration:
- cut objects, lines or areas into the terrain mes
- height adaption
- specific height, dependant on relief, average height, river behaviour (continuous decline)
- border for smooth transition to environment
- cut isle contour
* Comprehensive optimization:
- tiling and LOD switching of database
- novel polygon saving edge algorithm
- optimized scenegraph
- geometry simplification using TIN-algorithm
- texture sharing between objects
- compressed texture support
- definition of different texture and mesh resolutions for tiles
- size dependant LOD switching of objects
- paging supported
* Verification of databases in internal 3D viewer:
- high peformance visualisation
- tree view of scenegraph
- adjustment of render parameters: camera clipping, fog, lighting
- various cameras for individual navigation
- statistics
---------------------------------------------------------
// 2. Demo Limitations:
Following features have been disabled in comparison to normal software version:
- Save and export of generated terrain is disabled
- Please mind: The terrain tiles are not written to disc- this may lead to high memory usage.
Hence, unlike the regular version, this demo version is not capable to generate
very large terrains.
- "Intelligent Update" is disabled.
- Selection of export format is disabled.
- Batch generation is disabled
- "Use tile matrix" feature is disabled