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필요한 최적의 소프트웨어와 컨설팅을
공급하도록 노력하겠습니다.
 

 

[버전별 업그레이드 내용]

 

 

Release Notes for Trian3D Builder v3.0

==========================================

* NEW MODULE: Autodesk FBX Exporter

* NEW MODULE: Bohemia Interactive VBS2 Exporter

              - Simple generation of VBS2 terrains

              - definition of surface types und clutter objects

              - P3D model import/export

              - Roads

* New export terrain formats

              - obj, stl, dae

* Grid in Grid

              - multiple tile grids supported that can touch or overlap

              - various approaches for tile transitions supported

* FACC assignment

              - to vector attributes in library

              - automatic assignment of imported vecs based on FACC attributes

              - extended libraries with FACC assignment and new models

* Airport Module configurable using .xml file

* Geotypic object placement

              - New settings for interpolation of object density using geometry size

              - Support of Modifier Buildings for geotypic textures

* Support of various local folders in "File - Preferences"

* Improved model footprint recognition with footprint attribute

              - more robust for footprints that are touching each other with t-junks?

              - also non triangulated footprint geometries supported

* 3D Camera Icon in 2D view

* Modifier Border

              - new interpolation between inserts with various settings and smoothing types

* Modifier Insert

               - exclude vectors from height interpolation

               - optional walls creation

* Modifier Render in Texture

               - border is handled according to Modifier Border settings ("Border Post Render" setting removed)

* Modifier HeightType

               - new types: lowest point, inner relief

* Removed description field in all libraries

* Number of generation threads now adjustable in preferences

* Merge vector (.vec) data to existing project

               - Databases and vector local overrides are also merged

* New vector tools

               - populate area: automatically place outlines in an area (e.g. for building extrusion)

               - verify vectors: find and fix corrupted vectors (self-intersection etc.)

* New roof types

               - gable,shed

* TIN algorithm enhanced to remove acute triangles?

* Progress Bar behaviour fixed

* Optimized memory footprint in terrain generation?

* Optimized memory handling

* various small fixes concerning overall behaviour and stability

 

Release Notes for Trian3D Builder v2.2.7

==========================================

* save grid data as seperate file

* fix meta flight

* optimized object LOD switching

* removed multi texturing experimental implementation

* fix multi core

* fix mapping in flt

* fix flt detail layer in viewer

* fix modifier NameNode with Switch enable

* remove metaflight LOD0 loading

* add footprint flag in Geometry feature dialog

* add support of footprint detection for closed objects

 

Release Notes for Trian3D Builder v2.2.6

==========================================

* stripifier for tri-strip support

               - use Trian3D.ini to activate/deactivate feature

* squish library for dds support, when hardware compression fails

* combine various object placers with one insert modifier

* optimized texture sharing

* optimized states for intelligent update

* fix dead lock in terrain generation

* fix for projection of external objects, LODs and lights

* fix for texture in ive - temp images are now deleted

* fix for height of point insert objects

 

Release Notes for Trian3D Builder v2.2.5

==========================================

* add support of TerraVista shape model attribute

* add support of more primitive tpyes in footprint detection

* optimized generation performance with texture in ive

* fix issue with utm and origin

* fix issue with merged objects

* fix issue with object collision

* fix issue with footprint detection

* fix issue with export polygons to OpenFlight

* fix issue in GDB Modul with use tile matrix

* fix issue in Airport Modul importing bezier line, bezier area and old airport style

* various small fixes concerning overall behaviour and stability

 

Release Notes for Trian3D Builder v2.2.4

==========================================

* update to OpenSceneGraph 2.8.1

               - export terrain to Collada

* update to GDAL 1.6

* additional gdal raster data import

               - NTIF???

               - HFA Erdas Imagine (.img)

               - CEOS (Spot for instance)

               - JAXA PALSAR Product Reader (Level 1.1/1.5)

               - GSat File Format (GFF)

               - ELAS DIPEx

               - Arc/Info ASCII Grid

                         - USGS SDTS DEM (*CATD.DDF)

                         - Military Elevation Data (.dt0, .dt1, .dt2)

               - Japanese DEM (.mem)

               - Graphics Interchange Format (.gif)

               - Envisat Image Product (.n1)

               - BSB Nautical Chart Format (.kap)

               - X11 Pixmap (.xpm)

               - Microsoft Windows Device Independent Bitmap (.bmp)

               - Spot DIMAP (metadata.dim)

               - AIRSAR Polarimetric

               - RadarSat2 XML (product.xml)

               - PCI Geomatics Database File

               - ILWIS Raster Map (.mpr,.mpl)

               - SGI Image Format

               - Daylon Leveller Heightfield

               - Terragen Heightfield (.ter)

               - NASA Planetary Data System

               - ERMapper (.ers)

               - ERMapper Compressed Wavelets (.ecw)

               - JPEG2000 (.jp2, .j2k)

               - NOAA Polar Orbiter Level 1b Data Set (AVHRR)

               - FIT

               - WMO GRIB1/GRIB2 (.grb)

               - Raster Matrix Format (*.rsw, .mtw)

               - OGC Web Coverage Server

               - Idrisi Raster

               - Intergraph Raster

               - Golden Software Grids

               - TerraSAR-X Complex SAR Data Product

               - TerraSAR-X Product

               - DRDC COASP SAR Processor Raster

               - miscellaneous RAW formats

               - Swedish Grid RIK (.rik)

               - GXF - Grid eXchange File

               - ADRG/ARC Digitilized Raster Graphics (.gen/.thf)

               - Magellan BLX Topo (.blx, .xlb)

* additional ogr vector data import

               - UK .NTF

               - Microstation DGN

               - VRT - Virtual Datasource

               - EPIInfo .REC

               - Atlas BNA

               - Comma Separated Value (.csv)

               - GPX - GPS Exchange Format

               - GeoJSON

               - GMT

               - ESRI Personal GeoDatabase PGeo

               - X-Plane/Flighgear aeronautical data

               - Arc/Info Binary Coverage

               - Geoconcept Export

* update airport database

* optimized vector import

* support airport approach light height angle

* support layer modifer for point objects

* modfier geometry : support double sided geometry

* optimized performance and memory management in 2D view

* various small fixes concerning overall behaviour and stability

 

Release Notes for Trian3D Builder v2.2.3

==========================================

* NEW MODULE: MetaFlight Exporter

* new output file structure

* fix WYSIWYG editing in several projection systems

* GDB export module

               - various small fixes concerning projection and file structure

* add height offset in modifier "Height type"

* add output projection from file

* various small fixes concerning overall behaviour and stability

 

Release Notes for Trian3D Builder v2.2.2

==========================================

* support KML export of vector data

* new 3D dragger to support better translation, rotation and scale

* Roads module

               - colored lanes in rollup

               - change transition between various tracks in crossing area

               - various fixes and support of different profile and crossing constellations added

* GDB Exporter module?

               - add export of object geometry

               - export MTF format for M's VR-Vantage

* updated first steps document

* roof mapping of Building Modifier appropriate for roof tiles

* textures assigned to tile geometry in master tile (lowest LOD)

* installation for all users on local machine

* automatic object footprint creation with epsilon for ground edges

* new modifier "Collision"

* fixed issue with generation of cutted block forests

* fixed absolute pathes issue in OpenFlight

* various small fixes concerning overall behaviour and stability

 

Release Notes for Trian3D Builder v2.2.1

==========================================

* support of geo data import without projection info

* import of vector data

               - improved import performance

               - extended assignment of global attributes (height; 3 axis for rotation and scale; object path; units may be selected)

* extend point vector data

               - 3 axis for rotation, scale

               - scale can be interpreted as absolute object size

* Roads module

               - various fixes and suport of different profile and crossing constellations added

* support of georeferenced jpg data

* various small fixes concerning overall behaviour and stability

 

Release Notes for Trian3D Builder v2.2

==========================================

* NEW MODULE: GDB Exporter (export terrain and vector data with attributes)

* improved performance through optimized multi-core support

               - in 2D view for data visualization

               - in terrain generation

* new vector tools and functionalities

               - Bezier areas

               - split lines/areas

               - line <-> area conversion

               - extend/connect lines

               - revert point order

* more flexible and convenient tile grid settings

* new filters for terrain textures (snow, shadow from relief)

* export vectors to shape files with attributes

* export of OpenFlight face attributes

* auto save moved in preferences dialog

* modifier sign added

 

Release Notes for Trian3D Builder v2.1.3

==========================================

* add modifier nodename to set name to special nodes or switches

* support dds with mipmaps

* support openflight trilinear filtering

* Modifier "Height Type": type "relief" support of defined z values

* improved import performance of openflight plugin (20%)

* fixed issue texture generation with slope ramps

* fixed issue save lights in object files

* fixed memory leaks

* fixed issue stack beahvior of texture and object managers

 

Release Notes for Trian3D Builder v2.1.2

==========================================

* support of Microsoft Vista

* auto save (use Trian3D.ini)

* various small fixes concerning overall behaviour and stability

 

Release Notes for Trian3D Builder v2.1.1

==========================================

* support of OpenSceneGraph 2.6

* import vector format Arc/Info (*.E000) and Keyhole Markup Language (*.kml)

* Roads Module:

               - support inner non-driving lanes

               - fixed crossing texture with different roads

               - fixed issue with crossing curves

               - fixed stretched mapping of roads

               - optimized road generation to generate less temp files                            

* WYSIWYG

               - vector creation in 3D with high accuracy?????

* snap to point in 3D

* optimized memory management when generating with "Textures in .ive"

* various small fixes concerning overall behaviour and stability

 

Release Notes for Trian3D Builder v2.1.0

==========================================

* new feature ModStacks:

 - vector IDs can have more than one modifier stack

 - it is now possible to build different outlines or use vector data to build more than one insert, geometry and object

* new feature "Place Bridges"

  - place bridge models on crossing lines and link to line points

* NEW MODULE: Airport

  - With the Airport Module extensive airports with complex runways can be generated in seconds.

   - The user may chose to import and edit an aiport from the continuously updated X-Plane/FlightGear

   - open source data or alternatively create his own airport. The airports are generated due to

   - international standards with full lighting, markings, taxiways and apron areas. As the airport's

   - data is translated into vector representation, every single airport feature can be edited arbitrarily.

  - The following airport features are supported:

   - Approach lighting

      - ALSF_I, ALSF_II, CALVERT, CALVERT_ILS

      - SSALR, SSALF, SALS, MALSR, MALSF, MALS, ODALS, RAIL

   - EdgeLights

      - LIRL, MIRL, HIRL

   - RunwayLightIndicator

      - PAPI, VASI

   - RunwayMarkingCode

      - Visual, Non-precision and Precision approach markings

* new attribute in modifier Light

  - direction for uni directional lights

  - blinking sequence for flashing lights

* Roads Module

  - fixed generation of looping lines to build roundabout

 - fixed issues with special constellations of crossings

* local project data directory can be defined for simple project exchange

* layer objects now cutting on tile borders

* optimized merge operation for satellite and landcover images

* fixed memory issue if many multitexture alpha maps are built

* new snap to point mode

* new edit mode for 3d models and textures with external programs

* insert contours have influence on elevation data

* parameter "Step Length" for slope ramps was removed. Optimal setting is now calculated

* import 3d format AC3D (*.ac)

 

Release Notes for Trian3D Builder v2.0.1

==========================================

* Support cutting extrude object from other insert objects

* Modifier Extrude has new checkboxes

               - double sided flag, to build back and front surface

               - stretch mapping to map texture to extrude height

* Support AC3D (*.ac) model format

* Fixed issue with obj, that have 2 texture layers, and geometry settings local geometry

* Fixed issue with linear mapping on insert surfaces

* Fixed issue with interpolation of geoimage with alpha

* Fixed issue with center of paged LODs

* Roads Module

  - Support closed profile streets

  - Fixed issue when building crossings with partial collisions

              

Release Notes for Trian3D Builder v2.0.0

==========================================

* NEW MODULE: Roads

   - Profiles

               - Generation of roads and rivers from profiles

               - Road markings

   - Crossings

               - Fully automated generation of crossings

               - Arbitrary number of roads and alignment

               - Transition between various tracks

* Multitexturing (Geotypic Module)

               - Draw multitexture layers with simple brush

               - Automatic object placement fitting the underlying texture

               - Support for GLSL and CG-Shaders

               - Automated calculation of layers dependent on height and slope of terrain

* Buildings

               - Various levels

               - Miscellaneous roof types (flat, hip)

* Modifier

               - Modifier geometry to build plane objects

               - Modifier mapping to define tilling of the texture

               - Modifier layer for setting planar objects upon terrain

* Other features

               - Simultaneous views for 2D and 3D

               - Support for multiple monitors

               - Construction of airports and runways from vector data

               - Cutting in external databases as high-resolution insets

               - enhanced paging support for individual LODs and object groups

 

Release Notes for Trian3D Builder v1.3

==========================================

* WYSIWYG-Editing:

               - generate and edit points, lines and areas in 3D

               - immediate feedback showing models, line and area objects

               - work synchronously in 2D and 3D, change view whenever wanted

               - edit vector attributes with immediate visual feedback

* General

               - about 40 target projections (Geographic, UTM, Geocentric, ..)

               - assign local attributes to a vectors

               - fast switching of local settings

               - switch visualization type of height data

* Improved performance

               - Visualization of data (e.g. height)

               - Visualization of vector data and vector editing

               - Generation

               - Editing height data

?

Release Notes for Trian3D Builder v1.2

==========================================

* UNDO/REDO:

               - undo and redo all user changes

               - adjust number of undo steps

* General

               - tapering of rivers

               - insert objects can be rendered to texture in low-res LODs

               - Modifier Building: buildings are generated automatically from outlines with textures on side

               - object placement for contours with side distance

* Vector editing

               - ESRI-Shape export of vector data

               - assign imported vector attributes e.g. taken from shapefile attributes

               - Hide/unhide selected vectors

               - Tool "merge points": merges points dependant on distance or angle

               - Tool "refine vector": generates new points in certain distance

               - Tool "connect lines": combines lines with same endpoints and attributes

 

Release Notes for Trian3D Builder v1.1

==========================================

* Modifier for vector attributes:

               - Modifier "Extrude Outlines" for block forests and automativ building generation

               - Modifier "Connector" e.g. for power lines

               - Modifier "insert" for cutting objects and regions into the ground mesh. Inserts with islands are supported, too.

               - Modifier "Lights" for defining light points

               - Modifier "Object Placer" places objects with variable geometry assignment, size and rotation

               - Modifier "RenderToTexture" for painting vector data into the terrrain's texture. Seamless transition by blending border region

               - Modifiers "Outline" and "Border" generate contours from vector data (for RenderToTexture and Insert modifiers)

               - Modifier "Eraser" deletes objects with lower priority

* height editing:

               - create und edit elevation data in 2D and 3D

               - brush for 2D or 3D with adjustable size and misc. functionalities (height up/down, smooth height etc.)

 

Release Notes for Trian3D Builder v1.0

==========================================

* Generation of various types of terrain :

               - Geospecific terrain: based on satellite data and aerial images

               - Geotypic terrain: based on landcover data

               - Generic terrain: height and slope dependant texturing

               - combination of these terrain types

* Features of geotypic terrain generation:

               - replacement of terrain classes with typical photorealistic textures

               - structure preserving blending between terrain classes

               - heterogeneous tiling in every terrain class

               - object placement matching underlying texture

* Definition of regions with various levels of detail:

               - definition of high detail insets possible

               - per terrain tile various attributes can be assigned

               - LOD count with switch-distances, mesh resolution, texture resolution

               - Geotypic object placement

* Comprehensive vector editing:

               - Import, create and edit points, lines, areas and bezier lines

               - extensive transformation tools

               - assign generation attributes using libraries

* Ease of use:

               - standardised, configurable user interface

               - fast access to libraries

               - immediate visualisation of all data

* Data management

               - management of re-usable data in libraries

               - texture, geometry and vector attributes

               - definition of data sets e.g. for various seasons or regions

               - definition of groups with several elements

               - definition of landcover features

               - texture, alpha mask and object placement

               - generation attributes for vector data

               - object placement, RenderToTexture and geometry inserts

* Object placement

               - various geometry integration: copy, instance, extern reference

               - rotation, scale and object closeness with variance

               - collision testing

* Geometry integration:

               - cut objects, lines or areas into the terrain mes

               - height adaption

               - specific height, dependant on relief, average height, river behaviour (continuous decline)

               - border for smooth transition to environment

               - cut isle contour

* Comprehensive optimization:

               - tiling and LOD switching of database

               - novel polygon saving edge algorithm

               - optimized scenegraph

               - geometry simplification using TIN-algorithm

               - texture sharing between objects

               - compressed texture support

               - definition of different texture and mesh resolutions for tiles

               - size dependant LOD switching of objects

               - paging supported

* Verification of databases in internal 3D viewer:

               - high peformance visualisation

               - tree view of scenegraph

               - adjustment of render parameters: camera clipping, fog, lighting

               - various cameras for individual navigation

               - statistics

              

---------------------------------------------------------

// 2. Demo Limitations:

---------------------------------------------------------

 

Following features have been disabled in comparison to normal software version:

 

- Save and export of generated terrain is disabled

 - Please mind: The terrain tiles are not written to disc- this may lead to high memory usage.

                Hence, unlike the regular version, this demo version is not capable to generate

                very large terrains.

- "Intelligent Update" is disabled.

- Selection of export format is disabled.

- Batch generation is disabled

- "Use tile matrix" feature is disabled