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¢º OS: MS Windows 2000 / XP / Vista

¢º ÃÖ¼Ò H/W »ç¾ç: 2GHZ Pentium4 ¶Ç´Â AMD Athlon 1GB RAM,

   3D ±×·¡ÇÈ Ä«µå(¿¹, nVidia Geoforce 6600 256MB)

 

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¢Â Version 1.0

   Generation of various types of terrain :

- Geospecific terrain: based on satellite data and aerial images

- Geotypic terrain: based on landcover data

- Generic terrain: height and slope dependant texturing

- combination of these terrain types

    Features of geotypic terrain generation:

- replacement of terrain classes with typical photorealistic textures

- structure preserving blending between terrain classes

- heterogeneous tiling in every terrain class

- object placement matching underlying texture

   Definition of regions with various levels of detail:

- definition of high detail insets possible

- per terrain tile various attributes can be assigned

- LOD count with switch-distances, mesh resolution, texture resolution

- Geotypic object placement

   Comprehensive vector editing:

- Import, create and edit points, lines, areas and bezier lines

- extensive transformation tools

- assign generation attributes using libraries

   Ease of use:

- standardised, configurable user interface

- fast access to libraries

- immediate visualisation of all data

   Data management

- management of re-usable data in libraries

 - texture, geometry and vector attributes

- definition of data sets e.g. for various seasons or regions

- definition of groups with several elements

- definition of landcover features

 - texture, alpha mask and object placement

- generation attributes for vector data

 - object placement, RenderToTexture and geometry inserts

   Object placement

- various geometry integration: copy, instance, extern reference

- rotation, scale and object closeness with variance

- collision testing

   Geometry integration:

- cut objects, lines or areas into the terrain mes

- height adaption

 - specific height, dependant on relief, average height,

 river behaviour (continuous decline)

- border for smooth transition to environment

- cut isle contour

   Comprehensive optimization:

- tiling and LOD switching of database

- novel polygon saving edge algorithm

- optimized scenegraph

- geometry simplification using TIN-algorithm

- texture sharing between objects

- compressed texture support

- definition of different texture and mesh resolutions for tiles

- size dependant LOD switching of objects

- paging supported

   Verification of databases in internal 3D viewer:

- high peformance visualisation

- tree view of scenegraph

- adjustment of render parameters: camera clipping, fog, lighting

- various cameras for individual navigation

- statistics

 

¢Â Version 1.1

 Modifier to attribute vectors:

- Modifier "Extrude Outlines" for block forests and automativ building generation

- Modifier "Connector" e.g. for power lines

- Modifier "insert" for cutting objects and regions into the ground mesh. Inserts with islands are supported, too.

- Modifier "Lights" for defining light points

- Modifier "Object Placer" places objects with variable geometry assignment, size and rotation

- Modifier "RenderToTexture" for painting vector data into the terrrain's texture. Seamless transition by blending border region

- Modifiers "Outline" and "Border" generate contours from vector data (for RenderToTexture and Insert modifiers)

- Modifier "Eraser" deletes objects with lower priority

   height editing:

- create und edit elevation data in 2D and 3D

- brush for 2D or 3D with adjustable size and misc. functionalities (height up/down, smooth height etc.)

 

¢Â Version 1.2

   UNDO/REDO:

- undo and redo all user changes

- adjust number of undo steps

   General

- tapering of rivers

- insert objects can be rendered to texture in low-res LODs

- Modifier Building: buildings are generated automatically from outlines with textures on side

- object placement for contours with side distance

   Vector editing

- ESRI-Shape export of vector data

- assign imported vector attributes e.g. taken from shapefile attributes

- Hide/unhide selected vectors

- Tool "merge points": merges points dependant on distance or angle

- Tool "refine vector": generates new points in certain distance

- Tool "connect lines": combines lines with same endpoints and attributes

 

¢Â Version 1.3

   WYSIWYG-Editing:

- generate and edit points, lines and areas in 3D

- immediate feedback showing models, line and area objects

- work synchronously in 2D and 3D, change view whenever wanted

- edit vector attributes with immediate visual feedback

   General

- about 40 target projections (Geographic, UTM, Geocentric, ..)

- assign local attributes to a vectors

- fast switching of local settings

- switch visualization type of height data

   Improved performance

- Visualization of data (e.g. height)

- Visualization of vector data and vector editing

- Generation

- Editing height data

 

¢Â Version 2.0

 ¢¹Roads Module

   Profiles

- Generation of roads and rivers from profiles

- Road markings

    Crossings

- Fully automated generation of crossings

- Arbitrary number of roads and alignment

- Transition between various tracks

    Multitexturing

- Draw multitexture layers with simple brush

- Automatic object placement fitting the underlying texture

- Support for GLSL and CG-Shaders

- Automated calculation of layers dependent on height and slope of terrain

    Buildings

- Various levels

- Miscellaneous roof types (flat, hip)

     Modifier

- Modifier geometry to build plane objects

- Modifier mapping to define tilling of the texture

- Modifier layer for setting planar objects upon terrain

     Other features

- Simultaneous views for 2D and 3D

- Support for multiple monitors

- Construction of airports and runways from vector data

- Cutting in external databases as high-resolution insets

- enhanced paging support for individual LODs and object groups

 

¢Â Version 2.1

 ¢¹ Module Airport

     Import

- free database of over 20000 airports from all over the world

- runways with with different types of markings and lighning

- taxiways with lightning

- apron

     Editing

- can edit and create runways

- convet in editable vector data with modifier

     Generation

- Approach lighting(ALSF_I, ALSF_II, CALVERT, CALVERT_ILS, SSALR, SSALF, SALS, MALSR, MALSF, MALS, ODALS, RAIL)

- Edge lights(LIRL, MIRL, HIRL)

- Runway light indicator(PAPI, VASI)

- Runway marking code(Visual, Non-precision und Precision approach markings)

- General(displaced threshold und stopway, runway letter)

     Module Roads

- generation of looping lines to build roundabout

- support of special constellations of crossings

     Modifier Stack

- vector IDs can have more than one modifier stack

- it is now possible to build different outlines or use vector data to build more than one insert, geometry and object

     Bridge placer

- place bridge models on crossing lines and link to line points

     Modifier Light

- direction for uni directional lights

- blinking sequence for flashing lights

     General

- new edit mode for 3d models and textures with external programs

- new snap to point mode

- local project data directory can be defined for simple project exchange

- insert contours have influence on elevation data

 

¢Â Version 2.1.1

     General

- support of OpenSceneGraph 2.6

- import vector format Arc/Info (*.E000)

- import vector format Keyhole Markup Language (*.kml)

- SnapToPoint in 3D

     Modul Roads

- support inner non-driving lanes

- correct stretched mapping of roads

- different crossing texture

 

¢Â Version 2.1.2

     General

- support of Microsoft Windows Vista

- auto save

 

¢Â Version 2.1.3

     General

- Modifier nodename to set name to special nodes or switches

- support dds with mipmaps

- support openflight trilinear filtering

- improved import performance of openflight plugin (20%)

 

¢Â Version 2.2

     MultiCore support

- improved performance through optimized multi-core support

- in terrain generation

- in 2D view for data visualization

     Module GDB Export

- Export in MÄK VR-Forces terrain format

- Export of terrain and vector data

- Export of face and vector attributes

- Generation of gdb project (.mtd) and material (.mtl) files

     vector tools

- support Bezier area

- tool split lines/areas

- tool line <-> area conversion

- tool extend/connect lines

- tool revert point order

     Modifier

- Modifier VecAttributes to define vector attributes (Shape Export)

- Modifier SurfaceAttributes to define surface attributes (OpenFlight Export)

- Modifier Sign for taxiway und text signs

     General

- more flexible and convenient tile grid settings

- new filters for terrain textures (snow, shadow from relief)

 

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