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Trian 3D Builder
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¢º OS: MS Windows 2000 / XP / Vista
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¢Â Version 1.0
Generation of various types of terrain :
- Geospecific terrain: based on satellite data and aerial images
- Geotypic terrain: based on landcover data
- Generic terrain: height and slope dependant texturing
- combination of these terrain types
Features of geotypic terrain generation:
- replacement of terrain classes with typical photorealistic textures
- structure preserving blending between terrain classes
- heterogeneous tiling in every terrain class
- object placement matching underlying texture
Definition of regions with various levels of detail:
- definition of high detail insets possible
- per terrain tile various attributes can be assigned
- LOD count with switch-distances, mesh resolution, texture resolution
- Geotypic object placement
Comprehensive vector editing:
- Import, create and edit points, lines, areas and bezier lines
- extensive transformation tools
- assign generation attributes using libraries
Ease of use:
- standardised, configurable user interface
- fast access to libraries
- immediate visualisation of all data
Data management
- management of re-usable data in libraries
- texture, geometry and vector attributes
- definition of data sets e.g. for various seasons or regions
- definition of groups with several elements
- definition of landcover features
- texture, alpha mask and object placement
- generation attributes for vector data
- object placement, RenderToTexture and geometry inserts
Object placement
- various geometry integration: copy, instance, extern reference
- rotation, scale and object closeness with variance
- collision testing
Geometry integration:
- cut objects, lines or areas into the terrain mes
- height adaption
- specific height, dependant on relief, average height,
river behaviour (continuous decline)
- border for smooth transition to environment
- cut isle contour
Comprehensive optimization:
- tiling and LOD switching of database
- novel polygon saving edge algorithm
- optimized scenegraph
- geometry simplification using TIN-algorithm
- texture sharing between objects
- compressed texture support
- definition of different texture and mesh resolutions for tiles
- size dependant LOD switching of objects
- paging supported
Verification of databases in internal 3D viewer:
- high peformance visualisation
- tree view of scenegraph
- adjustment of render parameters: camera clipping, fog, lighting
- various cameras for individual navigation
- statistics
¢Â Version 1.1
Modifier to attribute vectors:
- Modifier "Extrude Outlines" for block forests and automativ building generation
- Modifier "Connector" e.g. for power lines
- Modifier "insert" for cutting objects and regions into the ground mesh. Inserts with islands are supported, too.
- Modifier "Lights" for defining light points
- Modifier "Object Placer" places objects with variable geometry assignment, size and rotation
- Modifier "RenderToTexture" for painting vector data into the terrrain's texture. Seamless transition by blending border region
- Modifiers "Outline" and "Border" generate contours from vector data (for RenderToTexture and Insert modifiers)
- Modifier "Eraser" deletes objects with lower priority
height editing:
- create und edit elevation data in 2D and 3D
- brush for 2D or 3D with adjustable size and misc. functionalities (height up/down, smooth height etc.)
¢Â Version 1.2
UNDO/REDO:
- undo and redo all user changes
- adjust number of undo steps
General
- tapering of rivers
- insert objects can be rendered to texture in low-res LODs
- Modifier Building: buildings are generated automatically from outlines with textures on side
- object placement for contours with side distance
Vector editing
- ESRI-Shape export of vector data
- assign imported vector attributes e.g. taken from shapefile attributes
- Hide/unhide selected vectors
- Tool "merge points": merges points dependant on distance or angle
- Tool "refine vector": generates new points in certain distance
- Tool "connect lines": combines lines with same endpoints and attributes
¢Â Version 1.3
WYSIWYG-Editing:
- generate and edit points, lines and areas in 3D
- immediate feedback showing models, line and area objects
- work synchronously in 2D and 3D, change view whenever wanted
- edit vector attributes with immediate visual feedback
- about 40 target projections (Geographic, UTM, Geocentric, ..)
- assign local attributes to a vectors
- fast switching of local settings
- switch visualization type of height data
Improved performance
- Visualization of data (e.g. height)
- Visualization of vector data and vector editing
- Generation
- Editing height data
¢Â Version 2.0
¢¹Roads Module
Profiles
- Generation of roads and rivers from profiles
- Road markings
Crossings
- Fully automated generation of crossings
- Arbitrary number of roads and alignment
- Transition between various tracks
Multitexturing
- Draw multitexture layers with simple brush
- Automatic object placement fitting the underlying texture
- Support for GLSL and CG-Shaders
- Automated calculation of layers dependent on height and slope of terrain
Buildings
- Various levels
- Miscellaneous roof types (flat, hip)
Modifier
- Modifier geometry to build plane objects
- Modifier mapping to define tilling of the texture
- Modifier layer for setting planar objects upon terrain
Other features
- Simultaneous views for 2D and 3D
- Support for multiple monitors
- Construction of airports and runways from vector data
- Cutting in external databases as high-resolution insets
- enhanced paging support for individual LODs and object groups
¢Â Version 2.1
¢¹ Module Airport
Import
- free database of over 20000 airports from all over the world
- runways with with different types of markings and lighning
- taxiways with lightning
- apron
Editing
- can edit and create runways
- convet in editable vector data with modifier
Generation
- Approach lighting(ALSF_I, ALSF_II, CALVERT, CALVERT_ILS, SSALR, SSALF, SALS, MALSR, MALSF, MALS, ODALS, RAIL)
- Edge lights(LIRL, MIRL, HIRL)
- Runway light indicator(PAPI, VASI)
- Runway marking code(Visual, Non-precision und Precision approach markings)
- General(displaced threshold und stopway, runway letter)
Module Roads
- generation of looping lines to build roundabout
- support of special constellations of crossings
Modifier Stack
- vector IDs can have more than one modifier stack
- it is now possible to build different outlines or use vector data to build more than one insert, geometry and object
Bridge placer
- place bridge models on crossing lines and link to line points
Modifier Light
- direction for uni directional lights
- blinking sequence for flashing lights
- new edit mode for 3d models and textures with external programs
- new snap to point mode
- local project data directory can be defined for simple project exchange
- insert contours have influence on elevation data
¢Â Version 2.1.1
- support of OpenSceneGraph 2.6
- import vector format Arc/Info (*.E000)
- import vector format Keyhole Markup Language (*.kml)
- SnapToPoint in 3D
Modul Roads
- support inner non-driving lanes
- correct stretched mapping of roads
- different crossing texture
¢Â Version 2.1.2
- support of Microsoft Windows Vista
- auto save
¢Â Version 2.1.3
- Modifier nodename to set name to special nodes or switches
- support dds with mipmaps
- support openflight trilinear filtering
- improved import performance of openflight plugin (20%)
¢Â Version 2.2
MultiCore support
- improved performance through optimized multi-core support
- in terrain generation
- in 2D view for data visualization
Module GDB Export
- Export in MÄK VR-Forces terrain format
- Export of terrain and vector data
- Export of face and vector attributes
- Generation of gdb project (.mtd) and material (.mtl) files
vector tools
- support Bezier area
- tool split lines/areas
- tool line <-> area conversion
- tool extend/connect lines
- tool revert point order
- Modifier VecAttributes to define vector attributes (Shape Export)
- Modifier SurfaceAttributes to define surface attributes (OpenFlight Export)
- Modifier Sign for taxiway und text signs
- more flexible and convenient tile grid settings
- new filters for terrain textures (snow, shadow from relief)
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